Shoot_projectiles

https://w3id.org/framester/framenet/abox/frame/Shoot_projectiles entità di tipo: Class

An Agent causes a Firearm to discharge which induces the rapid motion of the Projectile. The bank robber shot at the clerks with an AK-47. Shooting a cannonball isn't as easy as it looks. CNI Note that usages with the Firearm as object are out of frame, belonging to Use_firearm. @en
Shoot_projectiles 
xsd:string An Agent causes a Firearm to discharge which induces the rapid motion of the Projectile. The bank robber shot at the clerks with an AK-47. Shooting a cannonball isn't as easy as it looks. CNI Note that usages with the Firearm as object are out of frame, belonging to Use_firearm. 
xsd:string An Agent causes a Firearm to discharge which induces the rapid motion of the Projectile. The bank robber shot at the clerks with an AK-47. Shooting a cannonball isn't as easy as it looks. CNI Note that usages with the Firearm as object are out of frame, belonging to Use_firearm. 
An Agent causes a Firearm to discharge which induces the rapid motion of the Projectile. The bank robber shot at the clerks with an AK-47. Shooting a cannonball isn't as easy as it looks. CNI Note that usages with the Firearm as object are out of frame, belonging to Use_firearm.  @en
xsd:string Shoot_projectiles 
Shoot_projectiles 
xsd:integer 289 
MJE 
xsd:dateTime 2002-03-22T11:12:30+01:00 

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Means
http:​/​/​premon.​fbk.​eu/​resource/​fn17-​cause_​to_​continue@​means
The event by which an Agent or Cause maintains the State or Process. The car did not break down, though it kept me on edge by making a funny noise all the way @en

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